![]() Sorry about that delay, some guy in a red suit tried to break into our place. I'm just trying to use AS more developed tool suite to make my animations better. I have all this working with Unity's animation tools. My character also has a rigidbody attached so I can use the physics engine. I can do my melee combat with the colliders and I'm not relying on raycasting when characters fight. ![]() I initially used unity's built in animation tools which aren't as robust as AS but I was able to take a character made up of several sprites with individual colliders on it. I could very well be doing something wrong. I'm mainly a coder and this is my first time working with art and animation so it's definitely out of my wheelhouse. When I import a rigged character with bones it imports all the layers jumbled and I have to re-align them manually. I imported a character that didn't have bones and it worked after I changed the shader to "sprite" and added sorting layers and adjusted the layer order. ![]() Thanks for the reply! I'm using Unity 4.6 and importing the fbx into an existing project.
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